Reach for the Stars is a Project Based Learning experience in which learners collaborate to design and construct a water bottle rocket that will have the longest elapsed flight time after careful design, testing, and feedback from peers. Over 200 students from five different schools on three different continents participated in the Reach for the Stars learning activity. Global teams consisted of learners from each participating school. The students shared design, construction, and flight information with their virtual team using Microsoft OneNote, Word, PowerPoint, Excel and Windows Live Movie Maker. Learners offered design and construction recommendations so their fellow teammates could improve their overall flight time. Flight Data was recorded using Microsoft Excel. Through the utilization of OneNote and Edline each learner team contributed in a discussion by reflecting on their individual flight information as well as providing constructive feedback to their team. This project required learners to generate and test hypotheses, interpret research, analyze rocket design and launch data, synthesize recommendations from partner schools, and evaluate design principles. But most of all, learners became a vital part of a global collaborative team to achieve academic success!
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