Become a true innovator in the classroom by introducing a new style of teaching that interacts, informs and engages your students. Microsoft's Kinect motion-sensor device, which works with an Xbox 360 gaming console, offers nearly limitless opportunities to introduce game-based learning to let your students' creativity soar. You can use existing Kinect games in creative ways, or use the free Kinect for Windows Software Development Kit (SDK) to create custom learning opportunities for your students. Either way, Kinect offers an exciting new tool that can help you transform ordinary classroom activities into extraordinary learning experiences.
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Inspire creativity, collaboration skills, and more with game-based learning
Kinect offers proven results in the classroom because it helps teachers create rich immersive experiences that allow students to physically engage with a broad range of content. From enhancing algebra and math skills, to elevating students’ heart rates through simulated sports activities, Kinect provides one of today's most innovative alternatives to traditional classroom instruction. In addition, the Kinect for Windows SDK lets technically-inclined teachers and emerging computer science students create customized applications that further develop technical knowledge.
Give your teaching a boost with Kinect's cutting edge-technology:
Create an interactive learning environment that connects students with subjects in exciting new ways
Accelerate cognitive learning skills
Transform lesson plans into powerful, memorable experiences
Break through learning barriers with fun, energetic, and easy-to-play classroom games
Promote physical activity using the entire body as part of the learning process
Give programming students a fun opportunity to develop their skills
This is a basic guide going through the process for integrating the Kinect with any application. Inviting gesture-based learning opportunities into classrooms begins with creating compatible software. With this software and a community of passionate educators, we can create true 21st century classrooms.
KinectEDucation is a community-driven resource for developers, teachers, students, enthusiasts, and any other education stakeholder to promote the use of Kinect applications – open source, freeware, and commercial – in classrooms.
In this MSDN blog post, Microsoft Vice President of Education Anthony Salcito discusses how Kinect is making a difference in education, as well as the potential of the Kinect SDK for creating still more engaging, inclusive classroom environments.